Dream cast |
Super
NES |
Saturn |
Game
Cube |
Nintendo
64 |
Jaguar |
Odyssey2 |
32X |
NES |
PS2 |
Neo Geo |
X-BOX |
Atari 7800 |
Sega
CD |
Philips
CD-I |
game .com |
Play station |
Gameboy Advance |
NeoGeo
Pocket |
5200
& Vectrex |
3DO |
Gameboy |
Micro Vision |
Emerson Arcadia |
2600 |
Genesis |
Coleco Vision |
GameGear & Lynx |
Master System |
Virtual
Boy |
Gameboy
Color |
Channel F | |
Since consoles
have a habit of vanishing from my top and bottom ten lists,
I've decided to create a more comprehensive guide to the game
systems I like most... and least. This, ladies and
gentlemen, is the Jessboard. Let me explain how it
works... the systems on the left hand side of the board,
marked in green, are in my opinion among the best ever
created. Their selection was based on several factors,
including their impact on the video game industry, how much
time I spent playing their games, and how much I enjoyed the
experience. I've chosen the NES as the best game system
of all time due to its massive software selection, including
dozens of classics like Super Mario Bros., Castlevania, Mega
Man, and Kirby's Adventure. Next to it is the
Playstation, a similarly supported and important console that,
frankly, is a lot more impressive than its 8-bit
counterpart. Flanking them is the 2600, the console that
made all the others possible, and the Dreamcast, a terrific
system with an ironclad software library that deserved more
support than it actually received from both Sega and the game
playing public.
Just outside this
winner's circle of systems are the Gameboy Advance,
Playstation 2, Genesis, and Super NES. The Gameboy
Advance is, without question, the most impressive handheld
I've ever owned, and if it weren't for the frustratingly tough
to see screen it would be more or less perfect. The
Playstation 2 deserves praise for being so versatile... in
addition to having a pretty good software library, it's a
great DVD player that also enhances original Playstation
games. Despite the Achille's Heels that negatively
affect their performance, the Super NES and Genesis are both
superb consoles that are well worth owning. One
advantage the Genesis has over its main competitor is that its
games can be played on the go with a Nomad, which until the
release of the Gameboy Advance could very easily have been
considered the best portable game system ever
made.
Hanging on the
edge of greatness are the Saturn, Neo-Geo, its little brother
the Neo-Geo Pocket, and the ColecoVision, sort of the early
80's equivalent of the Playstation. I like to compare
the ColecoVision to the Playstation because they were both
created by companies with limited industry experience, who
were nevertheless able to make their consoles successful with
popular licenses. Sega's Saturn would be considered a
pretty lousy system if you judged it by its American software
library, but things were much better for Japanese players, who
could choose from hundreds of quality games that demonstrated
the Saturn's potential. The Neo-Geo combined the
strengths of both the Genesis and Super NES, and would have
scored much higher on my list if it had been a practical home
system (it's much too expensive for this to be the
case). Its handheld counterpart, the Neo-Geo Pocket
Color, had underwhelming hardware by comparison, but it was
also a lot cheaper, and had incredible third party support its
big brother could only dream about.
OK, on we go to
the middle of the board, which showcases systems that haven't
quite proven their greatness but were fun to play
nevertheless. So far, the X-Box rates a bit higher than
its competitor the GameCube. They share some of the same
problems (the lousy controllers come to mind) but Microsoft's
system is more powerful and flexible than Nintendo's.
Speaking of system rivalries, the Atari 5200 has smoother,
more colorful graphics than the ColecoVision, but fewer games
and some really nasty controllers. If you've found one
that works, don't expect it to stay that way for long.
The Game Gear and Lynx share a spot on this board... as far as
I'm concerned, they fare about equally. Sure, the Lynx
has scaling and rotation, but its limited color palette and
resolution tend to add a bitter aftertaste to this
eyecandy. Meanwhile, the Game Gear has a large selection
of titles with popular Sega licenses, but many of these games
don't compare favorably to their Genesis
counterparts.
We've entered more
dangerous territory now. The systems in the orange
column are disappointments, at least as far as I'm
concerned. It may have had its fans back when Mario 64
was released, but these days, nobody wants to touch the
Nintendo 64... not game players, not used game stores... not
even Nintendo itself, which normally supports their consoles
well after they've been obsoleted but will have nothing to do
with this one. I had high hopes for the 3DO, but it
performed below my expectations with a HUGE price and a
software library that was anything but. The Atari 7800
and Master System both have their fans, but I'm not one of
them. The Master System's games are generally much less
polished than their NES counterparts, with poor level design
and washed out graphics. As for the 7800, well, all I
can offer in its defense is that it looks more stylish than
the 2600, and can play most of its
games.
The next four
systems weren't just disappointments... they were full-fledged
mistakes. I can't believe the Jaguar has such an
underground following, because from what I remember of it
there was absolutely no reason to show such devotion to this
system. Its 3D games were slow and choppy. Its 2D
games were bland and uninspired. If previous Atari
systems offered something for everybody, the Jaguar had
nothing for anybody. The Sega CD was a little more
promising... everyone (but me) seemed to love Lunar, but the
technology was clunky and there were more full-motion video
games available for the system than any man should ever have
to play in his entire lifetime. Trust me, these used to
be impressive ten years ago, but they have not aged well AT
ALL. Sewer Shark in particular looks like the inside of
a cataract, and a particularly ugly one at that.
Speaking of severe eye trauma, we have the vicious tag-team
combo of the original Gameboy and the Virtual Boy. It's
hard to find a handheld game system more primitive than the
Gameboy (although sadly, there were a few). As for the
Virtual Boy... well, I loaned mine to a friend fairly recently
and he couldn't give it BACK to me quickly enough. As
good as it is, even Wario Land is not adequate restitution for
the massive headaches the Virtual Boy's stark red and black
display gave most players.
I don't even know
where to begin with the next handful of systems. The
Odyssey2 was much too specialized for its own good... because
its graphics were already programmed into the unit, nearly
every one of its games featured square-headed robots.
Yes, that's right... it didn't matter whether you put in Alien
Invaders Plus!, or Pachinko!, or Quest for the Rings! (an
early precursor to Gauntlet)... those square-headed robots
would be right there waiting for you. Frankly, I'm
amazed that they didn't replace the ghosts in the Pac-Man
clone KC Munchkin. The robots thankfully weren't in
Philips' next system, the CD-i, but you COULD find popular
Nintendo characters like Link and Mario doing everything
within their power to humiliate themselves. I imagine
that these games were created while Hiroshi Yamauchi was high
on ether fumes, like in that episode of The Simpsons.
Mark my words... if you work for Philips and look like the
Pillsbury Dough Boy, your days are
numbered.
The Gameboy Color
was little more than a compost heap for misguided translations
of Playstation hits and awful adaptations of equally rotten
films. It started out strong, but six months later,
there was absolutely nothing of value on the system for adult
players. If they were the ones driving the portable game
market rather than young children, the Neo-Geo Pocket would
have absolutely DESTROYED the Gameboy Color rather than the
other way around. It's a crime that this piece of
garbage was able to not only survive, but thrive on the
success of one damned game (and you know which one I'm talking
about). Oh well, at least it's better than the
Microvision...
I've put the
systems I utterly hate on the far right hand side of the
board. The absolute worst of any of the consoles listed
here is the game.com, Tiger's foolish attempt to extend
themselves beyond dedicated handhelds. Smooth gameplay
is very important to me, and the game.com is very obviously
incapable of delivering it... nearly every game on the system
is choppy with a capital C, H, O, double P, and Y. I
can't help but wonder if they got the processor for the system
from discarded toasters or something, because it couldn't
possibly have been designed to handle graphics.
Fairchild's Channel F? Man, that's just too easy.
If you can't find a joke in the name, try looking at the
phallic joysticks for a while.
The Eversuck
Asscadia- er, Emerson Arcadia- and 32X are locked in eternal
battle, both hoping to be officially recognized as the gaming
industry's biggest insult to its customers. There was no
thought of the greater good when Emerson released the
Arcadia... the only thing they considered were the dollar
signs dancing in front of their eyes when they released this
sub-2600 quality console at a time when the 5200, Vectrex, and
ColecoVision made their respective debuts. Much later,
the 32X drove yet another wedge into the user base of the Sega
Genesis, offering a dozen near-Genesis quality games for
$200. Gee, what a deal! Best of all, the 32X was
tough to set up (just try to insert those electro-popamatic
plates!) and never wanted to work properly. If the game
you put in actually DID start, there's no guarantee it would
be presented in the correct colors. There's nothing
quite like playing Virtua Fighter with a clear green sky and
ocean in the
background. |
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